Não consigo fazer meu personagem se mexer, eu fiz igual um tutorial mandou mas n consigo por nada

package zeldaminiclone;

import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.image.BufferStrategy;

import javax.swing.JFrame;

public class Game extends Canvas implements Runnable, KeyListener{

public static int WIDTH = 480, HEIGHT = 480;
public Player player;
public Game() {
	this.addKeyListenner(this);
	this.setPreferredSize(new Dimension(WIDTH,HEIGHT));
	
	player = new Player(0,0);
}
private void addKeyListenner(Game game) {
	// TODO Auto-generated method stub
	
}
public void tick() {
	player.tick();
	
}

public void render() {
	BufferStrategy bs = this.getBufferStrategy();
	
	if(bs ==null) {
		this.createBufferStrategy(3);
		return;
	}
	
	Graphics g = bs.getDrawGraphics();
	
	g.setColor(Color.black);
	g.fillRect(0,0,WIDTH,HEIGHT );
	
	player.render(g);
	
	bs.show();
	
}


public static void main(String[] args) {
		Game game = new Game();
		JFrame frame = new JFrame();
		
		frame.add(game);
		frame.setTitle("Mini Zelda");
		frame.pack();
		
		frame.setLocationRelativeTo(null);
		frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
		
		frame.setVisible(true);
		
		new Thread(game).start();
}

@Override
public void run() {
			
	while(true) {
		tick();
		render();
		try {
			Thread.sleep(1000/60);
		} catch (InterruptedException e) {
			e.printStackTrace();
		}
		
	}
	
}
@Override
public void keyTyped(KeyEvent e) {
	// TODO Auto-generated method stub
	
}
@Override
public void keyPressed(KeyEvent e) {
	if(e.getKeyCode()== KeyEvent.VK_RIGHT) {
		player.right = true;
	}
	else if(e.getKeyCode()== KeyEvent.VK_LEFT) {
		player.left = true;
	}
	if(e.getKeyCode()== KeyEvent.VK_UP) {
		player.up = true;
	}
	else if(e.getKeyCode()== KeyEvent.VK_DOWN) {
		player.down = true;
	}
}
@Override
public void keyReleased(KeyEvent e) {
	// TODO Auto-generated method stub
	if(e.getKeyCode()== KeyEvent.VK_RIGHT) {
		player.right = false;
	}
	else if(e.getKeyCode()== KeyEvent.VK_LEFT) {
		player.left = false;
	}
	if(e.getKeyCode()== KeyEvent.VK_UP) {
		player.up = false;
	}
	else if(e.getKeyCode()== KeyEvent.VK_DOWN) {
		player.down = false;
	}
}

}
package zeldaminiclone;

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Rectangle;

public class Player extends Rectangle{

public int spd = 4;
public boolean right,up,down,left;

public Player(int x, int y) {
	super(x,y,32,32);
}
public void tick() {
	if(right) {
		x+=spd;
	}else if(left) {
		x-=spd;
	}
	if(up) {
		y-=spd;
	}else if(down) {
		y+=spd;
	}
}
public void render (Graphics g) {
	g.setColor(Color.blue);
	g.fillRect(x,y,width,height);
	
	
	
}

}