Mascaras de colisao

Alguem pode me ajudar, queria colocar uma mascara de colisão no Playerno projeto, mas sou muito noob ainda para fazer isso…
https://scontent.fssa12-1.fna.fbcdn.net/v/t1.6435-0/p235x350/180307563_128555145993566_3590632056211841899_n.jpg?_nc_cat=100&ccb=1-3&_nc_sid=730e14&nc_ohc=T9CSFK0ANmUAX_USux&_nc_ht=scontent.fssa12-1.fna&tp=6&oh=ab2debb96c3da524fe27ea5f477c628e&oe=60B4B694
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https://scontent.faju11-1.fna.fbcdn.net/v/t1.6435-0/p261x260/179504416_128555132660234_2334900929780015977_n.jpg?_nc_cat=111&ccb=1-3&_nc_sid=730e14&_nc_ohc=G-FMaG7SuSEAX-RrHb4&_nc_ht=scontent.faju11-1.fna&tp=6&oh=da9c7c3b81effe9b7f1ba8e4bf0a055c&oe=60B55D20

Posta o código aqui, fica mais organizado e fácil de ler.

o código e grande;
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public class Game extends Canvas implements Runnable, KeyListener {

	private static final long serialVersionUID = 1L;

	public JFrame frame;
	public static final int WIDTH = 480;
	public static final int HEIGHT = 320;
	public static final int SCALE = 2;
	public int fps = 0;
	private Thread thread;
	private boolean isRunning;
	private BufferedImage image;
	public static List<Entity> entities;
	public static SpriteSheet spriteSheet;
	public static Player player;
	public static World world;

	public Game() {
		this.addKeyListener(this);
		initFrame();
		image = new BufferedImage(WIDTH, HEIGHT, BufferedImage.TYPE_INT_RGB);
		// import Araylist da biblioteca java.util!
		entities = new ArrayList<Entity>();
		spriteSheet = new SpriteSheet("/Spryte32Pixels.png"); // importante!
		player = new Player(0, 0, 32, 32, spriteSheet.getSpriteSheet(0, 0, 32, 32));
		entities.add(player);
		world = new World("/miniMapa.png");

	}

	public void initFrame() {
		frame = new JFrame("Game RPG");
		frame.add(this);
		frame.setPreferredSize(new Dimension(WIDTH * SCALE, HEIGHT * SCALE));
		frame.setIconImage(java.awt.Toolkit.getDefaultToolkit().getImage(getClass().getResource("/icone.jpg")));
		frame.pack();
		frame.setResizable(false);
		frame.setLocationRelativeTo(null);
		frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
		frame.setVisible(true);

	}

//
public World(String path) {
// vamos criar um BufferedImage local para economizar
// se deixarmos fora do metodo ele ira rodar o tempo todo!
try {
BufferedImage map = ImageIO.read(getClass().getResource(path));
// vamso cariar um para calcular o tamanho de cada pixel!
int pixels[] = new int[map.getWidth() * map.getHeight()];

			WIDTH = map.getWidth();
			HEIGHT = map.getHeight();

			// vamos passar para o arry o tamanho dos pixels!
			tiles = new Tiles[map.getWidth() * map.getHeight()];
			// vamos pegar os pixels e jogar no array acima!
			map.getRGB(0, 0, map.getWidth(), map.getHeight(), pixels, 0, map.getWidth());

			for (int xx = 0; xx < map.getWidth(); xx++) {

				for (int yy = 0; yy < map.getHeight(); yy++) {

					tiles[xx + (yy * WIDTH)] = new FloorTile(xx * 32, yy * 32, Tiles.TILE_FLOOR);

					int pixelAtual = pixels[xx + (yy * map.getWidth())];
					// Cor preta (Chão)!
					if (pixelAtual == 0xff000000) {
						tiles[xx + (yy * WIDTH)] = new FloorTile(xx * 32, yy * 32, Tiles.TILE_FLOOR);
					}
					// Cor branca (Parede)!
					else if (pixelAtual == 0xffffffff) {
						tiles[xx + (yy * WIDTH)] = new WallTaile(xx * 32, yy * 32, Tiles.TILE_WALL);
					}
					// Cor azul (Player)!
					else if (pixelAtual == 0xff001eff) {
						
						Game.player.setX(xx * 32);
						Game.player.setY(yy * 32);
					}
					// Cor vermelho (Inimigo)!
					else if (pixelAtual == 0xffc70009) {

tentei criar a mascara mas sou muito noob ainda kk
public Game() {
public Game() {

this.addKeyListener(this);

initFrame();

image = new BufferedImage( ***WIDTH*** , ***HEIGHT*** , BufferedImage. ***TYPE_INT_RGB*** );

// import Araylist da biblioteca java.util!

*entities* = new ArrayList<Entity>();

*playerMask* = new ArrayList<Entity>();

*playerMask* .add( *player* );

*spriteSheet* = new SpriteSheet("/Spryte32Pixels.png"); // importante!

*player* = new Player(0, 0, 32, 32, *spriteSheet* .getSpriteSheet(0, 0, 32, 32));

*entities* .add( *player* );

*world* = new World("/miniMapa.png");

////
Player playermask = new Player(0, 0, 32, 32, sprt .getSpriteSheet(0, 0, 32, 32));

Game. *entities* .add(playermask);