o erro é esse
Exception in thread “Thread-0” java.lang.ArrayIndexOutOfBoundsException: Index -44 out of bounds for length 400
at com.adroid.world.World.render(World.java:69)
at com.adroid.main.Game.render(Game.java:105)
at com.adroid.main.Game.run(Game.java:130)
at java.base/java.lang.Thread.run(Thread.java:831)
public class World {
private Tile[] tiles;
public static int WIDTH, HEIGHT;
public World(String path) {
try {
BufferedImage map = ImageIO.read(getClass().getResource(path));
int[] pixels = new int[map.getWidth() * map.getHeight()];
WIDTH = map.getWidth();
HEIGHT = map.getHeight();
tiles = new Tile[map.getWidth() * map.getHeight()];
map.getRGB(0, 0, map.getWidth(), map.getHeight(), pixels, 0, map.getWidth());
for(int xx = 0; xx < map.getWidth(); xx++) {
for(int yy = 0; yy < map.getHeight(); yy++) {
int pixelAtual = pixels[xx + (yy*map.getWidth())];
tiles[xx + (yy*WIDTH)] = new FloorTile(xx*16,yy*16,Tile.TILE_FLOOR);
if(pixelAtual == 0xFF000000) {
//Floor/Chão
tiles[xx + (yy*WIDTH)] = new FloorTile(xx*16,yy*16,Tile.TILE_FLOOR);
}else if(pixelAtual == 0xFFFFFFFF) {
//Parede
tiles[xx + (yy*WIDTH)] = new FloorTile(xx*16,yy*16,Tile.TILE_WALL);
}else if(pixelAtual == 0xFF0026FF) {
//Player
Game.player.setX(xx*16);
Game.player.setY(yy*16);
}else if (pixelAtual == 0xFFFF0000) {
//Enemy
Game.entities.add(new Enemy(xx*16,yy*16,16,16, Entity.ENEMY_EN));
}else if (pixelAtual == 0xFFFFD73A) {
//Weapon
Game.entities.add(new Weapon(xx*16,yy*16,16,16, Entity.WEAPON_EN));
}else if (pixelAtual == 0xFF808080) {
//Life Pack
Game.entities.add(new LifePack(xx*16,yy*16,16,16, Entity.LIFEPECK_EN));
}
else if (pixelAtual == 0xFFFFD800) {
//Bullet
Game.entities.add(new Bullets(xx*16,yy*16,16,16, Entity.BULLET_EN));
}
}
}
} catch (IOException e) {
e.printStackTrace();
}
}
public void render(Graphics g) {
int xstart = Camera.x/16;
int ystart = Camera.y/16;
int xfinal = xstart + (Game.WIDTH / 16);
int yfinal = ystart + (Game.HEIGHT / 16);
for(int xx = xstart; xx <= xfinal; xx++) {
for(int yy = ystart; yy <= yfinal; yy++) {
Tile tile = tiles[xx + (yy*WIDTH)];
tile.render(g);
}
}
}
}